![]() To use the Pack-a-Punch you need to build it on the Workbench with the 3 pieces found in the corridor and you need to have the power turned on. Then you must make it to the Town where you will be able to enter the corridor where you can build the Pack-a-Punch machine. To open the Pack-a-Punch machine you must drop a Wind Turbine at the green lightning logo in the Lab. I’ve written a previous guide detailing all possible locations of the items to turn on the power that you may be interested in. There is also an extra room through the shutter door with an upstairs and downstairs – this is how you exit the white room. There is a small corridor where you enter, a big circular white room and a 3rd room with the bench and build spot for the switch. When you get off the bus there will be a shed with an AK74-u on the side for you to buy. ![]() Turning on the Power requires you to find the 3 pieces of the switch and build it at the workbench in the Lab. ![]() It’s at the stop after the Farm but before the Town. The 4th area of Green Run is where you find the Lab. Location of the Lab and How to Turn on the Power To give permanent power to all of the perk machines throughout the level you must turn on the power at the Lab. The Perk-a-Cola machines are turned on by placing your turbine down next to them but they must continue to stay powered if you want to enjoy the benefit of the perk. Power for the Perk Machines, Pack-a-Punch and Green Street Lights – The Lab To open the door that needs a power source you must place a Wind Turbine nearby to power it. One of them costs 750 points to unlock the other way says “You require a source of power to open this door”. Right when you start playing Tranzit on Green Run you start in a room at the Bus Depot with only 2 exits. The Power Sources “You require a source of power to open this door” – The Wind Turbine Yes, the Hatch can only be used once but there are 2 locations where you can use it – on the bus and in the Diner to reach the Galvaknuckle. Final place for the bus upgrades is the Town – directly across from the ground location of the mystery box. The third place for a bus part is at the Farm behind the truck at the top of the path. Second site is at the far end of the Diner in a shed next to a lamp-post. The first site is at the Bus Depot through the door that needs a turbine. All 4 locations need you to open the door with a turbine. There is 4 possible locations for the Bus Parts. ![]() Use the Ladders to climb to the roof of the bus from outside the bus. ![]() Use the Roof Hatch to get on the roof of the bus from the safety of inside the bus. The Grill is the only one that can damage Zombies giving an instant kill on impact. the Grill, the Roof Hatch and the Ladders. Attaching all 3 parts to the bus unlocks the Undead Mans Party Bus Achievement. There are a total of 3 upgrades for the bus. Sluggo on the Call of Duty Zombies Forum made it using the map from the Official Brady Games Black Ops 2 Guide. There’s a nice map that I found (shown on the right) showing the locations of the perks and shortcuts. The Cornfield – where Nacht Der Untoten and the Pylon is found in the Corn Maze.Īs you can see there is also a shortcut after the Diner leading to the Town.There’s also a few locations you can find hidden in the fog. There are 5 maps total in this level of Tranzit: You really need to know your way around Green Run to get the things you need when you need them. Green Run Zombies map showing the locations of the perks and shortcuts. ![]()
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